![]() ![]() This is just a demo, so I’ll reserve judgment until the full game comes out later this year, but emphasis on story and cutscenes may end up being to Loopmancer’s detriment. There are two types of upgrades in Loopmancer: personal ones Xiang Zixu can pick up, and e-Coin investments for weapons, gear, and chips.Due to each level being randomly generated, the exact location tends to change. The opening cutscene in particular gives a sour impression for the actual quality of the game, and I almost didn’t even give Loopmancer a chance because of it. Most of them are on par with something you’d see in a low-budget PS3 game, not just visually, but with regards to the writing and performances too. ![]() Unfortunately, the same can’t be said for the cutscenes, which are laughably bad. Exploring the semi-random levels on each re-birth never got old because the game is a treat to look at. The neon-soaked world has plenty of cyberpunk charm, and the high-contrast lighting and semi-dynamic camera give fights a highly cinematic feeling. I’m not critical of the difficulty - though as I’ve gotten older I’ve found less time and appreciation for games I have to break myself over - but I do have to draw attention to some of Loopmancer’s less-polished presentation. Learn more about Loopmancer in this systems showcase trailer for the cyberpunk action roguelite game, including a look at the story, how the gameplay loop and progression works, how choices affect. ![]()
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